THE PLAYBOOK · DOORSL
Forty Thieves Solitaire: rules and examples
Choose a round of Forty Thieves Solitaire and settle into its rules. Build eight suit foundations from ace to king. Use the example below to understand a decision. Make your first input carefully and watch the result. Choose a clear next step rather than rushing through the instructions.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
Give this approach a try
Read one step at a time and try it on the playing area. Match the instruction to the control you use. Notice the feedback after each input.
The objective of a round
Build eight suit foundations from ace to king. The feedback beside the game helps you follow the round. Notice how the game responds to your input.
Follow these playing steps
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Choosing and moving on screen
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Keep the playing area visible while using these controls. Look at the feedback after the action.
Work through an example
A club 5 can move onto a club 6, but a whole run cannot move together. Use the example as a guide rather than a substitute for reading your board. Keep the game’s format in mind.
An important reminder
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Check the rule before repeating the action. Read one step at a time and try it on the playing area. Match the instruction to the control you use.
Questions about this game
While learning, what is the goal of Forty Thieves Solitaire?
Here is the relevant explanation: Build eight suit foundations from ace to king.
While reading the Guide, how do I control Forty Thieves Solitaire?
The key detail is this: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
On this playing page, what example helps explain Forty Thieves Solitaire?
Keep this in mind: A club 5 can move onto a club 6, but a whole run cannot move together.
On this playing page, what should I watch out for in Forty Thieves Solitaire?
For clarity: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
For this browser game, what format does Forty Thieves Solitaire offer?
For clarity: Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
As a new player, which play mode does Forty Thieves Solitaire use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.