Skip to content
DOORSLTHE EVERYDAY PLAY CLUB

Solo · FREE PLAY

Visual Memory

Read the rules ↓
Memory
Choose your controls and enjoy a free round.
No account neededRules & controls ↗

THE PLAYBOOK · DOORSL

Read before your next round of Visual Memory

Start Visual Memory by looking at the playing area and its controls. Select every square that was shown. Selecting an unshown square ends the session. Keep the game area visible while you use its controls. Choose a comfortable screen position before beginning. Use the example below to understand a decision.

Something to practise

Before your first action, say what you are trying to achieve. Then compare the result with the goal. Notice the feedback after each input.

Your goal

Select every square that was shown. Selecting an unshown square ends the session. An attractive position is not enough unless the goal is met. Return to the instructions when a step is unclear.

Step by step

  1. Start a round and watch the highlighted cells.
  2. Wait until the board hides the pattern.
  3. Select the positions you remember; order does not matter.
  4. Complete the pattern to advance.

Getting comfortable with the controls

Use the on-screen controls with a mouse or touch. Use the control method described here for this activity. A new-round button replaces the current round.

An example to follow

If the four corner squares were shown, select those four corners in any order. Focus on why the action is allowed, not only its outcome. Verify the rule before continuing.

Pay attention to this rule

Unlike Sequence Memory, this game does not require the original order. Take a moment to reassess the position before continuing. Read one step at a time and try it on the playing area. Match the instruction to the control you use.

Common questions

As a new player, what is the goal of Visual Memory?

Select every square that was shown. Selecting an unshown square ends the session.

For my first round, how do I control Visual Memory?

Here is the relevant explanation: Use the on-screen controls with a mouse or touch.

For this browser game, what example helps explain Visual Memory?

Here is the relevant explanation: If the four corner squares were shown, select those four corners in any order.

When I return, what should I watch out for in Visual Memory?

The key detail is this: Unlike Sequence Memory, this game does not require the original order.

While reading the Guide, what format does Visual Memory offer?

Keep this in mind: Play using the solo mode shown on this page. Read the controls before starting a new round.

Before I begin, which play mode does Visual Memory use?

The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

PICK A GAME

There is more to play

View all games
Play More Games (opens in a new tab)