THE PLAYBOOK · DOORSL
Read before your next round of Nurikabe
Take a moment with Nurikabe before moving to another game. Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Use the example below to understand a decision. Identify the playing area and the controls you need. Use the example below to understand a decision.
Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.
Take a closer look while playing
Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart. Make the next step deliberately.
The objective of a round
Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Use the instructions to see which actions move you towards it. Notice how the game responds to your input.
The order of play
- Shade sea squares and leave islands white.
- Every island contains exactly one clue.
- Different islands cannot meet along an edge.
- Check puzzle verifies sizes, connectivity and forbidden sea blocks.
The controls to know
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Use the control method described here for this activity. Avoid pressing the same control repeatedly while a move is being processed.
See how the rules apply
An island labelled 1 is already complete, so its edge neighbours must be sea. Apply the same reasoning to the position in your own round. Take a moment to compare.
A mistake to avoid
Two numbered islands may not merge into one. Read the feedback to see why an action did not have the expected result. When a decision goes wrong, compare it with the common mistake described below. Start again only when you intend to leave the current round.
A few questions answered
When I return, what is the goal of Nurikabe?
Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block.
On this playing page, how do I control Nurikabe?
Keep this in mind: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.
For this browser game, what example helps explain Nurikabe?
An island labelled 1 is already complete, so its edge neighbours must be sea.
On this playing page, what should I watch out for in Nurikabe?
Two numbered islands may not merge into one.
As a new player, what format does Nurikabe offer?
The key detail is this: Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.
When I return, which play mode does Nurikabe use?
For clarity: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.