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DOORSLTHE EVERYDAY PLAY CLUB

Solo · FREE PLAY

Nurikabe

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Logic & numbers
Choose your controls and enjoy a free round.
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THE PLAYBOOK · DOORSL

Read before your next round of Nurikabe

Take a moment with Nurikabe before moving to another game. Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Use the example below to understand a decision. Identify the playing area and the controls you need. Use the example below to understand a decision.

Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.

Take a closer look while playing

Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart. Make the next step deliberately.

The objective of a round

Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Use the instructions to see which actions move you towards it. Notice how the game responds to your input.

The order of play

  1. Shade sea squares and leave islands white.
  2. Every island contains exactly one clue.
  3. Different islands cannot meet along an edge.
  4. Check puzzle verifies sizes, connectivity and forbidden sea blocks.

The controls to know

Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Use the control method described here for this activity. Avoid pressing the same control repeatedly while a move is being processed.

See how the rules apply

An island labelled 1 is already complete, so its edge neighbours must be sea. Apply the same reasoning to the position in your own round. Take a moment to compare.

A mistake to avoid

Two numbered islands may not merge into one. Read the feedback to see why an action did not have the expected result. When a decision goes wrong, compare it with the common mistake described below. Start again only when you intend to leave the current round.

A few questions answered

When I return, what is the goal of Nurikabe?

Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block.

On this playing page, how do I control Nurikabe?

Keep this in mind: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.

For this browser game, what example helps explain Nurikabe?

An island labelled 1 is already complete, so its edge neighbours must be sea.

On this playing page, what should I watch out for in Nurikabe?

Two numbered islands may not merge into one.

As a new player, what format does Nurikabe offer?

The key detail is this: Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.

When I return, which play mode does Nurikabe use?

For clarity: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

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